Created in a
small dimension of it's own, Windchill is a giant cliff-face
disappearing into a dense fog both above and below. The wall is
always as big as it needs to be for it's population. The Fae and
humans living there ask no questions, it just is. Central to the
cliff, the mountain wall opens up into a large cavern. Fae lights
illuminate the vast space and allow vegetation to grow. At first
glance, the cavern is home to ancient ruins. Sandstone buildings
look a bit worse for wear, some are overgrown with ivy or other
creeping plants. The pathways are a bit uneven and small flowering
plants grow in between the cracks and seams. The atmosphere is calm
and quiet, but this atmosphere is deceiving as a lot of people call
Windchill home. It only takes an invitation to see the truth inside:
a bustling town of humans, fae and other entities, where
nature and architecture are entwined harmoniously. The settlement is
completely self-sustaining and everyone pulls their weight. Fae
offer light, nourishment and protection while humans offer labour
and entertainment.
The cliff wall above the main settlement is riddled with small and
larger dwellings where draks and their knights can live. The Knight
pairs are stationed into two armadas, rotating being on call to
fight potential threats. |