Below is a list of
Animal-Life found on Icarus. To make it easier on everyone the list is
divided into a few categories: Animals (mammals), Birds (winged
creatures), Reptile (reptillian creatures), Fish (water-based
creatures) and Bug (bugs & dangerous creatures).
This is an eight-legged deer-like creature which They
are around 6' at shoulder height and are more than ten feet long. Both
males and females have two horns that grow throughout their lifes.
they do not shed them, but they can be broken. They are considered
prey animal, herbivorous, and can be eaten by nearly anything large
enough (or with enough members in its pack) to hunt it, like humans.
The Antiloct is hunted for it's spicey meat, it's hide and it's horns
which can all be used for a variety of objects.
At the start of spring (or around a rainy season depending on where
they live), is usually the time for Antilocts to give birth to their
young. Usually a female bares 1 or 2 calves, a 3rd or even 4th is
possible, but would certainly be picked off by a predator and not
Eyes set to the sides of its long face, with a longish tongue for
browsing or tearing off leaves, grass or fruits.
The Antiloct inhabits different climates and zones but with different
types of coloration and adaptations, rather like Earthly deer.
On the plains, this animal is slightly taller on the front end
with a sloping back end. Its eight legs are quite spindly and designed
to quickly sprint rather than kick. It's neck is longer than a deer's
but not as lengthy as a giraffe. It has tan and brown mottled fur,
ending in pale fetlocks and most often a white or pale yellow rump.
Females and males both have short horns.
In dense shrubs and scrub desert, it would be shorter, with
paler fur which is much shorter but dense with an undercoat for
insulation. Males have longer horns, while the female's would be
In light forest or temperate rain forest, they would be long, and many
suited for half-water conditions, with longer more matted fur in dark
colors ranging from greens to blacks. Females would not have horns,
but might have velvety stubs like a giraffe's.
In rainforest or wetlands, they would be much squatter, perhaps
down to only 4' at the shoulder. Their coats might go through blues
and greens, with black mottling. These would spend a lot more time in
rivers, ponds or wet lands than the other types, and would have
slicker fur. Males and females would both have short, sharp horns.
In heavy forest they would greatly resemble eight legged moose,
with tall, heavy horns on the males and lighter but still long ones on
the females. Coloration would range between tan and russet, with fawns
being spotted at birth.
In high-forest or arctic conditions with snow, their legs would
be long, but body compact. These would have stronger hind legs than
the others, perhaps to fend off the tiger-like creatures which hunt
it. Both genders have medium sized horns.
Horse-like creature with
two back-swept horns rising from just above the eye ridges. The Bicorn
is semi-intelligent and able to be tamed and used for travel. Their
legs are long and spindly, therefore more fragile then Earthen horses,
but allow them to move at nearly twice the speed. Wild Bicorns have
long manes and tails while those in captivity have their hair cut
short for practical use. Not only does this distinguish them from the
wild herds but it also prevents the rider being whip-lashed by the
long manes. Their hooves are split to give them easier movement over
rocky regions (their natural homelands being plains and valeys). Their
coats can come in almost any earthen colour and range all the way up
to white, silver and gold.
Your standard earthern
camels, one of the few species that was salvaged from the 'Hyantis' after
the crash. Camels now are the most used way of transportation through
the desert (aside from draks of course).
Nurks are pack mammals that look like goats. They are
bigger though, about the size of a deer with a long shaggy fur and two
long arched horns. Nurks can be found in the wild almost all over
Icarus, except in the deserts where they cannot find the necessary
amount of grass to feed them.
When kept, their long fur is sheered twice a year (at the beginning
of spring and halfway through summer). Though they are quite strong,
with heavy legs and a calm temper, they are not made to pull carts.
When bound to ride or pull, they go completely rigid and refuse to
move, no matter how much sweettalk is applied.
Pruts' are small, furry rodents with two sets of ears, standing high
on their head. Each large round ear can be moved seperate from the
three others giving it an almost perfect suround sound hearing.
Prutses walk on four legs, which end in paws that resemble a hand with
four fingers and a thumb. This makes them agile climbers, which is of
great use to them in their forest habitats. Prutses also have a set of
bat-like wings on their back that they cannot fly use for flight, but
in stead use to camouflage themselves against the trunk of trees.
Lastly they have a long agile tail that can support their body weigth
A pruts female can have a litter of 4 to 10 pups twice a year. About
half of those fall victim to larger animals that hunt them before they
reach adulthood at 4 months of age. A common Pruts can become 4-6
years in age before it dies.
[VUHL - puh]
Vulpas are a small, fox-like mammal about 1 foot 8 inches in height on
average but can reach 2 feet. They have large ears and a large fluffy
tail. Male Vulpas have tufts of fur of the tip of their ears while
female Vulpas have none.
The color of a Vulpa can range from plain, to spotted, to striped and
can be basically any color. The Vulpas are a generally vicious
species, as they have to survive out in the wild. Their teeth are
razor-sharp and they have fairly good reflexes. They were bred from
earth caracals (one of the c-viles that survived the crash).
Once tamed, a Vulpa can be a very loving creature and they rarely turn
on people. If one feels they or their partner(s) is(are) in danger,
then they will attack the offender. A Vulpa has a litter of up to 5
pups every two years or so and they can live for 15-20 years.
One of the few species salvaged from the 'Hyantis'
crash. Chickens still run around in farms, providing eggs for the humans
Draks, the dominant species on
Icarus, are large winged reptiles. They have four limbs and two sets of wings
that allow them to fly fast, but also to hover when they need it. They are very
intelligent, learning languages fast and docile. They proved to be just what the
humans needed in their fight against the Nex Necium. The draks, coming in 12
colours, spit acid that burns through even the thoughest Nex hide and their
ability to pair with a human to form an even closer bond has ensured that the
devastation of Nex Necium attacks has gone down dramatically.
Draks grow to adulthood in about 4 years. They can form a lifelong bond with
another drak of either gender, to mate for life, or in the case of same-gender
pairing, to form an unseperable unit.
A female Drak in heat, chooses which male she wants to fly her. Shortly after
she has been impregnated she retreats to the Deep Caverns where she waits for
her eggs to hatch. During the hatching, no humans are allowed inside the deep
caverns, and even the females mate is sometimes shunned from this event. After
the hatching, the mother names her draklings before she allows them to go out to
pair a human.
[FAY - ree drahk]
Small creatures of about 5 inches in length, but some vary in length of anywhere
from 3-10 inches. They can have either four legs or only two legs depending on
the area they are from. They come in the same colors as their larger cousins,
but rares can be found more commonly among these smaller creatures as they breed
sooner than their larger cousins do.
Fairy Draks grow to adulthood within 6 months of hatching and have a life span
of about 10 years. Depending on how well they are taken care of, they may live a
few years longer or shorter.
An eight limbed bird that somewhat resembles the earliest form of terran
feathered birds. Teryxes are very colourful with two front legs, two arms, the
hind talons, and small claws on the wings. They can attach themselves to walls
like bats because of their wingclaws, but also have the ability to hold food in
their front claws and still move swiftly on all four feet. They have a slightly
reptillian face with fewer feathers, a bald head and a large, powerful beak
filled with teeth.
Visus' are six inch reptilian birds. They have one pair of wings and two
reptilian legs. More like birds they have no scales, but remaining with the
reptillian dominance on icarus, these birds posses no feathers. In stead they
have a rubbery-type of skin which secretes an oily substance. This oil is
posionous and gives off a putrid smell when they fear something, so creatures
who have any thoughts of attacking it think twice.
Visus' Breed once a year and lay about 5 small ovoid eggs of which about only
two or three survive to hatch and one or two make it to adulthood.
Large 6-legged reptillians that are cousins of the Draks. They are usually
bipedal with a large tail to keep their balance. They come in a wide range of
colours that varies from place to place. In stead of wings they have two stubs
on their necks that seem to have no functional use. Unlike the draks they posses
no consciousness and are used in races and as beasts of burden, pulling carts
Small 8-legged lizards that grow from the size of a finger to the
size of an arm. Saharels can be trained like dogs to carry messages and fetch
items for their owner. Though they are active little creatures they easily get
pampered after which they're hard to motivate to say the least.
In the wild, Saharels live mostly in the desert, though they can be found almost
every place which has a rocky or sandy ground with enough exposure to the sun.
Saharels have in fact been found in forests where they steal eggs of the Visus'
nest to eat.
When they were first seen their hides were mostly tan and brown in colour,
though now that they have been carried out around the planet, they come in a
rainbow of colours, adapting to their new environments with almost the same ease
as chameleons (albeit taking a few generations).
Saharels usually mate up to three times a year with their mate (if the
mate dies, the other half remains alone and will not mate again). If the female
is pregnant (which can only happen once a year), she will lay a small clutch of
one to four eggs after about 2 months. Guarding the babies
in small cracks and openings in warm stone, there is almost nothing that can eat
the newborns. Later (about 3 months after they're born), when they emerge from
their hiding space they are the most vulnerable to threats.
An ocean-dwelling fish about ten feet in length. Fludii are very
playful and curious. They swim in pods, much like the Earthen dolphins. They
have a tiny, barely visible, dorsal fin, two flippers and one fluke. They are
torpedo-shaped which helps give them speed through the water. They are not air
breathers, instead, they breath through gills in the water.
One of the few species salvaged from the 'Hyantis' after the crash
(cockroaches survive anything, right?) they are the only vile of DNA which was
never evenbrought up in the discussions about which animals should be
Nex Necis (plural Nex
[nehx NEH - sihs (p. nehx NEH - see - oom)]
Nex Necium are mantid-like
creatures have that have eight legs, standing up to 12 feet tall and as long as
18 feet. They walk on their six hind legs and carry their forelegs in front of
them. Each leg has two large, deadly, knife-like claws that can kill a human
being with one swipe, and can seriously injure even a large Drak. They have
scaly, reptilian bodies and can blend in easily with their environment when they
want to. The Nex Necium are flexible and can form into tight balls and roll
across ground easily or float in water to escape an attack. They are also very
intelligent, making them a most-definite match for Draks. Nex Necium have a
long, slender tail which ends with a long poisonous spike, much like that of
Nex Necium attack villages, castles, or anything else they can get their claws
on. They are very nasty creatures and have no mercy for another creature. Nex
Necium travel in large packs, making more than a match for helpless villagers,
although a single Nex Necis is more than a match for even a group of skilled
fighters, and few Draks are willing to challenge a Nex Necis on their own.
Usually, the person that is head of the village has a Fairy Drak and can send
for help to the castles. But for those on the outskirts of the villages, if they
donít have a Fairy Drak themselves, they will most likely die before any help
reaches the village.
On occasion, Nex Necium attack Castles. Their clawed forelimbs are strong enough
to breach the hard rock Castle walls, and given enough time they can break into
the Castles and swarm inside. Here, they can easily kill the Draks because there
is no room to fly. However, most of the time, the Draks and their Knights can
stop the Nex Necium before they manage to break into the Castles.
Small parasites that live between the scales of the reptiles of Icarus. They
burrow under the scales, finding access at the edges of the scales, where the
overlap isn't perfect (like where they have been wounded once and never really
regrew the scales) and to attack their soft hide. They're very small and
annoying to draks, often burrowing into places that the drak can't reach. Humans
can develop a salve to repel the bugs, and part of Squire training is how to
look for and remove scale mites.
Spiders on Icarus are about a foot long and harmless. They have
an oval brown body, with red marks on top. Their head has a more greenish sheen
with a few large black eyes. They feed on vegetation, not blood like it's terran
cousin. They have a preference for sweet-tasting, juicy fruits.
They are given to children as pets (toys) from the age of 8 and up. Younger
children have been known to throw the poor creatures around, creating a messy
house and at times, causing the spider to die.
[VEHN - uh - muhs rowg]
This creature is not really a plant as its appearance suggests, but a
tentacle-bearing animal that mimics vines to allow it to catch it's prey more
easily. If another animal wanders too near, the Venomous Rogue reaches out with
its tentacles and ensnares the hapless victim. The Venomous Rogue suffocates its
prey by tightening its grip, then drags the prey into its tooth-lined mouth,
which is concealed in the center of its arms. These creatures favor the more
heavily forested tropical and sub-tropical regions but are occasionally found in
temperate forests and even taiga regions.